Choosing augments: rarity, stages, and rerolls
Choose one of three augments at the start, then receive new choices at levels 7, 11, and 15 after your next death. Read rarity and stage data alongside the champion, current build, and claim conditions.
Key takeaways
- The normal flow has four choices: the opening and levels 7, 11, and 15.
- After reaching a level threshold, the choice is claimed on the next death, so stage results also reflect survival time.
- Skill augments only appear for usable abilities; quest augments still require their objective to be completed.
Compare Silver, Gold, and Prismatic separately
Rarities offer different effect ranges and should not be placed in one win-rate list. A dramatic Prismatic effect is not automatically useful to every champion, while a Gold augment that immediately supplies needed damage or durability may fit the current game better.
At the start, judge the three candidates in front of you
The first choice arrives before a full build or later augments exist. Prefer an option that already works with the champion rather than assuming a future roll will complete it.
Level 7 and 11 choices can build on what already exists
By these stages you can see core items, your team’s damage profile, and the threats that matter. Strengthen a route that is already working or cover a clear weakness. For quests, also consider whether the objective is realistically completable.
The level 15 choice arrives near a finished setup
Items and earlier augments already define the build, so compare candidates against what the game has become. Reaching the level does not grant the choice instantly; waiting for the next death means late-stage results also contain game-length and survival effects.
Read stage lift together with the claim conditions
Stage lift compares an augment’s result at one choice stage with its own overall baseline. A positive value is an association in these games, not proof that moving the same augment to that stage would automatically add wins. Check sample size before treating one stage as best.
Reroll for usability, not rarity alone
Rerolls replace the current candidates but do not guarantee a better fit. Keep an option that already works on its own; spend a reroll when all three are difficult to use or the existing build has a clear missing piece.
Common mistakes
- Ranking Silver, Gold, and Prismatic augments together by win rate alone.
- Treating levels 7, 11, and 15 as exact grant times and forgetting the next-death claim.
- Rerolling a useful standalone option to chase a combination that may never appear.