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Data Guides

Understand champion, build, augment, and item data from metric definitions to in-game decisions.

7
Data basicsAbout 6 min

How to read rankings without staring only at win rate

A high win rate does not make a choice correct in every game, and a low tier does not make it unusable. Read win rate, pick rate, tier, and lift together to see where a choice works and what it requires.

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Data basicsAbout 7 min

Sample size: do not let a rare high win rate fool you

A high win rate over dozens of games is not the same as the same result over tens of thousands. Sample size, pick rate, and skill bracket help show whether a rare setup is repeatable or simply had a short winning streak.

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Champion decisionsAbout 5 min

Choosing a champion: check the shared bench, then complete the team

ARAM Mayhem does not let you browse the entire champion roster. Choose from the options dealt to you and the team’s shared bench, then balance frontline, engage, damage, and comfort within that limited pool.

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Item decisionsAbout 6 min

Reading builds: check the purchase slot before copying the item

After the opening purchase, most shopping happens when you die and return to base. Gold, death timing, and the current game all change item order, so a build table describes completed purchases rather than a mandatory script.

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Champion decisionsAbout 5 min

Summoner spells and skill order: defaults still depend on your team

Choose summoner spells for the champion’s job and your visible team composition. Start with a broadly reliable setup, then let skill points, items, and the augments actually offered shape the rest of the game.

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Augment decisionsAbout 5 min

Choosing augments: rarity, stages, and rerolls

Choose one of three augments at the start, then receive new choices at levels 7, 11, and 15 after your next death. Read rarity and stage data alongside the champion, current build, and claim conditions.

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Augment decisionsAbout 5 min

Matching augments to champions: fit matters more than tier

ARAM Mayhem is champion-centered: normal augments must fit the champion’s mechanics, skill augments modify usable abilities, and quests must still be completed. A strong overall tier does not guarantee a good fit for your champion.

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